Palm Beach Team Fortress 2 2010
Palm Beach is a Payload Race map that I've been working on. It is early in developement, but is powering along well. It has theme inspired by the official TF2 Map "Well", with my own twist; it's on the sea-side! It contains custom content by myself and David "Selentic" Simon.
This map is set in a (once) peaceful sea-side industrial area. Both RED and BLU have just found out that the other team has plenty of missiles aimed at them. In order to prevent a disaster from occouring, each team sent nine negotiators to quell the problem. With bombs. Naturally. It is not yet in beta, and is unreleased to the public.
Propane Team Fortress 2 2010
Propane is a collaborative 3-stage Payload map with my good friend Frazer "Midget" Grant. Is focuses on more dynamic gameplay than Goldrush and Hoodoo, with less choke points. It is comparable to the official map Badwater Basin in terms of gameflow. Frazer focused the gameplay of the map, and I was in charge of performing most of the art pass.
Propane is based in an industrial area in the middle of night (when all of the secret stuff you don't hear about happens), where the BLU team have noticed a rocket facility in the RED team's industrial complex. The map lends it's style from the official TF2 map, PLR Pipeline, yet still adds something new artisticly to the table. It is not yet in beta, and is unreleased to the public.
Alaska Team Fortress 2 2010
This was my entry for
TF2Maps.net's Major Mapping contest #4. Alaska had to be a fast paced CTF map, designed for small servers and competitive audiences, as well as to combat sentry spaming and locking down the map. I'm using the snowy mountain theme laid out by the official TF2 map Viaduct. It is now in beta and can be publicly available.
Alaska contains multiple levels on which the players can fight, all of which leading down to the underground cave, housing the intelligence. This sodden cave contains many handy escape routes though, so don't worry. Alaska went through some pretty massive changes in Alpha testing, before settling down on the current layout.
Blackwood Valley Team Fortress 2 2009
Started in May 2009 as a testbed for the
Swamp Theme, Blackwood Valley is an arena map set in a swampy valley in the southern states of America. I created the geometry, placed the models, made the lighting, as well as holding playtesting sessions and making changes based on feedback.
Blackwood Valley is designed for smaller servers on lower player counts. Despite this, it scales up surprisingly well, and we've had many 24 man (12v12) playtests which were great fun! Toward the end of the project, I worked with Aeon "Void" Bollig and Anton "DaBeatzProject" Lecock, who lent their expertise in the art pass.
The Swamp Theme Team Fortress 2 2009
Started in May 2009, the Swamp Theme was an idea coined by myself and
Shmitz. I had always wanted to lead a 'theme' but I knew I could not do it by myself. I saw being on the TF2Maps.net Staff as a wonderful time to start my vision. I lead a small team of artists and by the end if it had a formidable set of content for the community. It was featured on the
TF2 Official Blog.
After the immense response from the Swamp Theme, we decided to work on a Swamp Theme Expansion. It contained twice the models, materials, overlays, new particles, 2 new skyboxes, and a map pack which included Blackwood Valley!. It, too, was featured on the
TF2 Official Blog.